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論手機(jī)游戲玩家的人際傳播對手機(jī)游戲營銷的作用

發(fā)布時(shí)間:2018-10-14 20:52
【摘要】:隨著社交媒體的普及,手機(jī)游戲玩家之間出現(xiàn)了一種新的人際傳播形式——手機(jī)游戲玩家的人際傳播,成為傳播手機(jī)游戲信息的重要途徑。本文圍繞如何利用手機(jī)游戲玩家的人際傳播進(jìn)行手機(jī)游戲營銷展開論述,提出了利用手機(jī)游戲玩家的人際傳播進(jìn)行手機(jī)游戲營銷的應(yīng)用路徑。力圖為手機(jī)游戲開放商和運(yùn)營商開辟一條新的營銷推廣思路。本文主要分為3章進(jìn)行論述,第1章分別闡釋了手機(jī)游戲玩家的人際傳播與手機(jī)游戲營銷的基本概念。在對手機(jī)游戲玩家的人際傳播的論述過程中,通過對比傳統(tǒng)人際傳播、網(wǎng)絡(luò)人際傳播的概念,概述了手機(jī)游戲玩家的人際傳播的概念、特點(diǎn)、類型以及傳播方式。在對手機(jī)游戲營銷的論述中,借鑒市場營銷概念,闡釋了手機(jī)游戲營銷的含義和方式。第2章分析了手機(jī)游戲玩家的人際傳播對手機(jī)游戲營銷的促進(jìn)作用。通過論述手機(jī)游戲玩家的人際傳播中弱連接主導(dǎo)的關(guān)系空間,以及意見領(lǐng)袖對于手機(jī)游戲營銷的重要作用,論證了利用手機(jī)游戲玩家的人際傳播進(jìn)行手機(jī)游戲營銷的可行性。第3章提出了利用手機(jī)游戲玩家的人際傳播進(jìn)行手機(jī)游戲營銷的3種應(yīng)用路徑:利用共同的意義空間進(jìn)行病毒式營銷,利用意見領(lǐng)袖進(jìn)行二級傳播,以及建立玩家社交平臺(tái)。
[Abstract]:With the popularity of social media, a new form of interpersonal communication has emerged among mobile gamers-the interpersonal communication of mobile gamers has become an important way to spread the information of mobile games. This paper discusses how to use the interpersonal communication of mobile gamers to carry out mobile game marketing, and puts forward the application path of mobile game marketing by using interpersonal communication of mobile gamers. Try to open up a new marketing ideas for mobile game operators and operators. This paper is divided into three chapters. Chapter 1 explains the basic concepts of interpersonal communication and mobile game marketing. In the process of discussing the interpersonal communication of mobile gamers, by comparing the traditional interpersonal communication and the network interpersonal communication, this paper summarizes the concept, characteristics, types and communication methods of the interpersonal communication of the mobile gamers. In the discussion of mobile game marketing, using the concept of marketing for reference, the meaning and method of mobile game marketing are explained. Chapter 2 analyzes the promotion of mobile game marketing by interpersonal communication of mobile gamers. This paper discusses the relationship space dominated by weak connection in the interpersonal communication of mobile gamers and the important role of opinion leaders in mobile game marketing, and demonstrates the feasibility of using the interpersonal communication of mobile game players to carry out mobile game marketing. Chapter 3 puts forward three application paths of mobile game marketing by using interpersonal communication of mobile gamers: using common sense space to carry out viral marketing, using opinion leaders to carry out secondary communication, and establishing player social platform.
【學(xué)位授予單位】:遼寧大學(xué)
【學(xué)位級別】:碩士
【學(xué)位授予年份】:2015
【分類號】:G206

【參考文獻(xiàn)】

相關(guān)期刊論文 前1條

1 李欣;;網(wǎng)絡(luò)游戲中的網(wǎng)絡(luò)營銷策略研究[J];中國商貿(mào);2009年11期

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本文編號:2271607

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