《棋局系列》繪畫研究
發(fā)布時間:2018-03-25 02:26
本文選題:銅版畫 切入點:棋子 出處:《延邊大學》2017年碩士論文
【摘要】:本論文以創(chuàng)作畢業(yè)作品《棋局系列》時得到的學習體會為主干。從研究背景、研究目的、研究意義及創(chuàng)作過程為基本構(gòu)思。在研究生的三年學習期間,創(chuàng)作思路經(jīng)歷了很多的改變,最終選擇《棋局系列》這一創(chuàng)作主題,運用銅版畫的表現(xiàn)手法來突出自己的想法。本文主要以棋盤、地圖、刀叉作為銅版畫創(chuàng)作的主要內(nèi)容,個人認為每個人生活在地球上就好像每個被支配的棋子一樣,看不見的經(jīng)緯網(wǎng)就好比棋盤上每一條線,這條線規(guī)則著我們每個人,我們無法越過及超越這些無形的線,每一天都在被支配著,這好比我在藝術(shù)的道路上無法超越哪些所謂的"準則"。但在讀研期間,隨著自己的知識與經(jīng)驗的不斷提升,漸漸的覺得那些所謂自己的想法并沒有那么重要,在畫什么與怎么畫當中,我選擇了后者,而更重要的是通過這一系列作品,將自己三年的研究成果及經(jīng)歷展現(xiàn)給觀者,并給自己一個滿意的作品表現(xiàn)效果。為了更便捷的閱讀及研究,本人將本文分為三個章節(jié)來進行闡述。第一章節(jié)主要闡述《棋局系列》的創(chuàng)作背景、《棋局系列》的研究內(nèi)容、《棋局系列》的研究目的及意義。第二章節(jié)主要論述創(chuàng)作過程中收集資料、創(chuàng)作思路的演變過程及創(chuàng)作過程,詳細的闡述了自己這三年的創(chuàng)作經(jīng)歷及感悟。第三章節(jié)結(jié)論。我希望通過《棋局系列》這一系列作品給觀者帶來自己的感悟與對作品的思考,并對以后的創(chuàng)作帶來靈感及幫助。通過銅版畫的表現(xiàn),讓觀者更深入的了解銅版畫,使版畫知識得到更多人的深入了解。
[Abstract]:This thesis is based on the learning experience gained from the creation of the graduation works "chess game series". From the research background, research purpose, research significance and creative process as the basic conception. During the three years of graduate students' study, After a lot of changes in the creative thinking, I finally chose the theme of "chess game series", and used the expression of copperplate to highlight my ideas. This paper mainly takes chessboard, map, knife and fork as the main content of the creation of copperplate. I think that everyone lives on the earth like every chess piece, the invisible warp and weft web is like every line on the chessboard, which rules every one of us, and we cannot cross and transcend these invisible lines. Every day is dominated. It's like I can't go beyond the so-called "norms" on the art path. But during my graduate school years, as my knowledge and experience continue to improve, Gradually, I felt that those so-called ideas were not so important. I chose the latter among what to draw and how to draw. What was more important was that through this series of works, I showed my three years of research results and experiences to the viewer. And give yourself a satisfactory performance of the work. In order to more convenient reading and research, This article is divided into three chapters to elaborate. The first chapter mainly describes the background of the creation of "chess series", "chess game series" research content, "chess game series" research purposes and significance. The second chapter mainly discusses. Collecting data in the process of creation, The evolution of creative thinking and the process of creation, detailed elaboration of their three years of creative experience and perception. Chapter III conclusion. I hope through the "chess series" this series of works to the viewer to bring their own feelings and thinking about the work, Through the performance of the copperplate, the viewer can get a deeper understanding of the copperplate, so that the printmaking knowledge can be further understood by more people.
【學位授予單位】:延邊大學
【學位級別】:碩士
【學位授予年份】:2017
【分類號】:J217
【參考文獻】
相關(guān)碩士學位論文 前5條
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