基于交互體驗的博物館兒童導(dǎo)游產(chǎn)品設(shè)計研究
發(fā)布時間:2018-01-13 10:18
本文關(guān)鍵詞:基于交互體驗的博物館兒童導(dǎo)游產(chǎn)品設(shè)計研究 出處:《大連理工大學(xué)》2016年碩士論文 論文類型:學(xué)位論文
更多相關(guān)文章: 交互體驗 博物館導(dǎo)覽 兒童電子產(chǎn)品
【摘要】:一直以來,說明標牌是博物館為參觀者提供展品信息的主要方式,然而其一直存在信息內(nèi)容多而雜亂、形式單一等問題。隨著現(xiàn)代數(shù)字化技術(shù)的不斷發(fā)展,傳統(tǒng)的信息展示方式早已無法滿足參觀者的需求。目前,很多博物館結(jié)合二維碼、觸摸屏、紅外感應(yīng)等現(xiàn)代技術(shù)提供了新的信息展示方式,但是始終缺少針對兒童群體的特殊方式。兒童是博物館的主要參觀群體,能夠讓兒童在解讀展品信息時存在較好的互動體驗是十分重要的。目前國內(nèi)的博物館普遍欠缺針對兒童群體的特殊導(dǎo)覽方式,因此博物館兒童導(dǎo)覽產(chǎn)品的設(shè)計與研究是一個全新的研究領(lǐng)域。本文首先針對博物館內(nèi)兒童的參觀導(dǎo)覽問題進行了調(diào)查與研究,確定研究地點為大連市自然博物館,目標人群為5-8歲的兒童群體。然后對多個博物館的互動設(shè)施進行了實地考察,對目標兒童群體進行了觀察與訪談,通過觀察法、問卷調(diào)查法等多種調(diào)研方法,同時參考現(xiàn)有的兒童交互類電子產(chǎn)品,結(jié)合當(dāng)前高科技產(chǎn)品的技術(shù)應(yīng)用與流行趨勢,總結(jié)出了用戶使用偏好與產(chǎn)品設(shè)計要素,最后設(shè)計了一款兒童用的博物館電子導(dǎo)游產(chǎn)品。結(jié)合VR技術(shù)的應(yīng)用,通過全新的產(chǎn)品形式與交互方式,打破了博物館單一的靜態(tài)文字呈現(xiàn)形式,增強了展示方式的娛樂性與趣味性,使兒童能夠從心理上和感官上更深刻地解讀展品信息,產(chǎn)生更多的互動體驗與情感體驗,在了解展品信息的同時產(chǎn)生愉悅的心理感受。
[Abstract]:All the time, that is the main way of the museum exhibits signs provide information to visitors, but there has been information content and promiscuity, flexibilities. With the continuous development of modern digital technology, the traditional information display is already unable to meet the needs of visitors. At present, many museums with two-dimensional code, touch screen, infrared induction and other modern technology provides a new way of information display, but always lack the special way for groups of children. Children are the main groups to visit the museum, can let the children in the interpretation of information when there exhibits a better interaction experience is very important. At present, the museum is deficient for groups of children special tour, so the design of study tour products and children's museum is a new research field. This paper first visited the museum for children The investigation and Research on the navigation problem, decide on the venue for the Dalian Museum of natural history, the target population for children 5-8 years of age group. Then the interactive facilities for multiple Museum conducted field visits to target groups of children were observed and analyzed through observation, interviews, questionnaires and other research methods, and reference current the children's interactive electronic products, combined with the current technique application of high-tech products and trends, summed up the user preferences and product design elements, the final design of the electronic products of a museum tour guide for children. With the application of VR technology, through the product form and a new interactive way, breaking the single static text museum the form of enhanced entertaining presentation and fun, so that children can more profound interpretation of exhibits from psychological and sensory information, to produce more The interactive experience and emotional experience can produce pleasant psychological feelings while understanding the information of the exhibits.
【學(xué)位授予單位】:大連理工大學(xué)
【學(xué)位級別】:碩士
【學(xué)位授予年份】:2016
【分類號】:TB472
【參考文獻】
相關(guān)期刊論文 前6條
1 王成s,
本文編號:1418455
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